Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Crazy Frog Racer GBA

From The Crazy Frog Wiki
Revision as of 18:06, 25 January 2022 by MeloNinja (talk | contribs) (finished!)
Crazy Frog Racer GBA box art

Crazy Frog Racer GBA is a game in the Crazy Frog Racer series for Nintendo GameBoy Advance, released December 5, 2005. It was developed by Independent Arts Software. Unlike Crazy Frog Racer on other consoles, this game features a completely different set of secondary characters designed, modeled and rendered by Michael Hoffmann and Tanja Hollingsausen.[1] The game was only released in Europe.

Gameplay

The game plays similarly to Mario Kart: Super Circuit on the same console, with a flat course being driven on by pre-rendered sprites of Crazy Frog and everyone else. Players can also use items to gain an advantage over their opponents.

There are four game modes to choose from:

  • Tournament - like a grand prix mode.
  • Checkpoint Rallye - you're on a time limit and must drive to the next checkpoint before time runs out.
  • Checkpoint Madness - the same as Checkpoint Rallye but you're competing against other computer players.
  • Last Man Standing - like a battle mode; you have a health bar and must be the last person still racing.

There is also three speeds to choose: 50cc, 100cc, 150cc.

There are four tracks to race on, two cities, a desert and a field.

Characters

T-Posing 3D models

Unlike the other games in the Crazy Frog Racer series, this game includes its own cast of characters.

Crazy Frog Racer GBA concept arts

Trivia

Crazy Frog Racer GBA beta image
  • The Crazy Frog Racer logo was different in a beta screenshot.
  • This is the only Crazy Frog Racer game where Crazy Frog is named as such, and not The Annoying Thing.
  • There are language options for German, English, French and Dutch.

Credits

  • Developed by: Independent Arts Software
    • CEO: Holger Kuchling
    • Producer: Daniel Hericks
    • Programming: Manfred Trenz
  • Graphics: Daniel Hericks, Manfred Trenz
  • Characters & Animations: Michael Hoffman, Tanja Hollingshausen
  • Concept & Game Design: Sascha Hartmann, Daniel Hericks, Michael Hoffman, Manfred Trenz
  • Track Design: Sascha Hartmann
    • Mapping: Sascha Hartmann, Daniel Hericks
  • Music: Xavier Dang
  • SFX: Felix Olschewski

Gallery

References