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'''Crazy Frog Racer GBA''' is a GBA port of [[Crazy Frog Racer]] with major differences from original game. The side characters were designed, modeled and rendered not by Mercury Games, but by Michael Hoffmann<ref>https://www.akika.de/projekte-liste/gba-spiel-crazy-frog-racer.html</ref>, as well as maps and their elements.
[[File:Crazy frog racer gba.jpg|thumb|Crazy Frog Racer GBA box art]]
'''Crazy Frog Racer GBA''' is a game in the [[Crazy Frog Racer|Crazy Frog Racer series]] for Game Boy Advance, released December 5, 2005. It was developed by Independent Arts Software and Denaris Entertainment Software, and was published by dtp Entertainment. Unlike [[Crazy Frog Racer (Game)|Crazy Frog Racer on other consoles]], this game features a completely different set of secondary characters designed, modeled and rendered by Michael Hoffmann and Tanja Hollingsausen.<ref>https://www.akika.de/projekte-liste/gba-spiel-crazy-frog-racer.html</ref> The game was only released in Europe.
 
== Development ==
On June 14, 2005, [[Wallaroo Licensing Company]], representing [[Erik Wernquist]], announced it was licensing [[Crazy Frog]] for the electronic entertainment market.<ref>https://www.gamesindustry.biz/articles/wallaroo-licensing-company-offers-bdquothe-crazy-frogldquo-for-worldwide-licensing</ref>
 
On June 17, 2005, dtp Entertainment acquired the rights from Wallaroo to cover the Game Boy Advance, with a release set for the Christmas season of 2005.<ref>https://www.gamesindustry.biz/articles/dtp-has-acquired-worldwide-rights-to-the-crazy-frog-for-the-gba</ref> In July, the license for other platforms was granted to Digital Jesters, which published [[Crazy Frog Racer (Game)|Crazy Frog Racer for PlayStation 2 and PC]].
 
Denaris Entertainment Software produced a couple 3D racing tech demos for the Game Boy Advance before the development of Crazy Frog Racer. One was a monster truck game called ''R3D Demo V1,'' and another was ''Super Mario XXL,'' a tech demo that was pitched to Nintendo of Europe to showcase their 3D racing engine. ''Mario Kart: Super Circuit'' had already been released on the GBA for around three years at that point. Ultimately, the tech demo for the next Mario Kart was reworked into the port of Crazy Frog Racer for GBA.<ref>https://www.youtube.com/watch?v=g2kfCNVn9Sc</ref>
 
==Gameplay==
The game plays similarly to ''Mario Kart: Super Circuit'' on the same console, with a flat course being driven on by pre-rendered sprites of Crazy Frog and everyone else. Players can also use items to gain an advantage over their opponents.
 
There are four game modes to choose from:
 
*Tournament - like a grand prix mode.
*Checkpoint Rallye - you're on a time limit and must drive to the next checkpoint before time runs out.
*Checkpoint Madness - the same as Checkpoint Rallye but you're competing against other computer players.
*Last Man Standing - like a battle mode; you have a health bar and must be the last person still racing.
 
There is also three speeds to choose: 50cc, 100cc, 150cc.
 
There are four tracks to race on, two cities, a desert and a field.
 
==Characters==
==Characters==
[[File:Gameboy-figuren-3d-1200x391.jpg|thumb|248x248px|T-Posing 3D models]][[File:Design-figuren-gameboy-spiel-.jpg|thumb|243x243px|Crazy Frog Racer GBA concept arts]]Unlike the other games in the [[Crazy Frog Racer|Crazy Frog Racer series]], this game includes its own cast of characters.
*[[Crazy Frog]]
*[[Big Elk]]
*[[Dream Boy]]
*[[Puschel]]
*[[Rasta Dog]]
*[[Punk Girl]]
*[[Mafia Hen]]
*[[Toro]]
==Trivia==
[[File:Gba-crazy-frog-titel-screenshots.jpg|thumb|Crazy Frog Racer GBA beta image]]


*Crazy Frog
*The Crazy Frog Racer logo was different in a beta screenshot.
*Big Elk
*This is the only Crazy Frog Racer game where Crazy Frog is named as such, and not The Annoying Thing.
*Dream Boy
*There are language options for German, English, French and Dutch.
*Puschel
*Rasta Dog
*Punk Girl
*Mafia Hen
*Toro


==Trivia==
==Credits==
Crazy Frog Racer logo was different in the beta
 
*'''Developed by:''' Independent Arts Software
**'''CEO:''' Holger Kuchling
**'''Producer:''' Daniel Hericks
**'''Programming:''' Manfred Trenz
*'''Graphics:''' Daniel Hericks, Manfred Trenz
*'''Characters & Animations:''' Michael Hoffman, Tanja Hollingshausen
*'''Concept & Game Design:''' Sascha Hartmann, Daniel Hericks, Michael Hoffman, Manfred Trenz
*'''Track Design:''' Sascha Hartmann
**'''Mapping:''' Sascha Hartmann, Daniel Hericks
*'''Music:''' Xavier Dang
*'''SFX:''' Felix Olschewski
 
==Gallery==
<gallery>
File:Crazy frog racer gba title.png|Title screen
File:Crazy frog racer gba menu.png|Select gamemode
File:Crazy frog racer gba city 1.png|City 1
File:Crazy frog racer gba desert.png|Desert
File:Crazy frog racer gba city 2.png|City 2
File:Crazy frog racer gba field.png|Field
File:Crazy frog racer gba results.png|Results screen
File:Crazy frog racer gba high scores.png|Staff and player high scores
File:Crazy frog racer gba credits.png|Credits
</gallery>


== References ==
==References==
<br />
<references />
[[Category:Games]]
[[Category:Games Released in Europe]]
[[Category:Crazy Frog Racer Games]]
[[Category:Games for Game Boy Advance]]

Latest revision as of 17:14, 7 June 2023

Crazy Frog Racer GBA box art

Crazy Frog Racer GBA is a game in the Crazy Frog Racer series for Game Boy Advance, released December 5, 2005. It was developed by Independent Arts Software and Denaris Entertainment Software, and was published by dtp Entertainment. Unlike Crazy Frog Racer on other consoles, this game features a completely different set of secondary characters designed, modeled and rendered by Michael Hoffmann and Tanja Hollingsausen.[1] The game was only released in Europe.

Development

On June 14, 2005, Wallaroo Licensing Company, representing Erik Wernquist, announced it was licensing Crazy Frog for the electronic entertainment market.[2]

On June 17, 2005, dtp Entertainment acquired the rights from Wallaroo to cover the Game Boy Advance, with a release set for the Christmas season of 2005.[3] In July, the license for other platforms was granted to Digital Jesters, which published Crazy Frog Racer for PlayStation 2 and PC.

Denaris Entertainment Software produced a couple 3D racing tech demos for the Game Boy Advance before the development of Crazy Frog Racer. One was a monster truck game called R3D Demo V1, and another was Super Mario XXL, a tech demo that was pitched to Nintendo of Europe to showcase their 3D racing engine. Mario Kart: Super Circuit had already been released on the GBA for around three years at that point. Ultimately, the tech demo for the next Mario Kart was reworked into the port of Crazy Frog Racer for GBA.[4]

Gameplay

The game plays similarly to Mario Kart: Super Circuit on the same console, with a flat course being driven on by pre-rendered sprites of Crazy Frog and everyone else. Players can also use items to gain an advantage over their opponents.

There are four game modes to choose from:

  • Tournament - like a grand prix mode.
  • Checkpoint Rallye - you're on a time limit and must drive to the next checkpoint before time runs out.
  • Checkpoint Madness - the same as Checkpoint Rallye but you're competing against other computer players.
  • Last Man Standing - like a battle mode; you have a health bar and must be the last person still racing.

There is also three speeds to choose: 50cc, 100cc, 150cc.

There are four tracks to race on, two cities, a desert and a field.

Characters

T-Posing 3D models
Crazy Frog Racer GBA concept arts

Unlike the other games in the Crazy Frog Racer series, this game includes its own cast of characters.

Trivia

Crazy Frog Racer GBA beta image
  • The Crazy Frog Racer logo was different in a beta screenshot.
  • This is the only Crazy Frog Racer game where Crazy Frog is named as such, and not The Annoying Thing.
  • There are language options for German, English, French and Dutch.

Credits

  • Developed by: Independent Arts Software
    • CEO: Holger Kuchling
    • Producer: Daniel Hericks
    • Programming: Manfred Trenz
  • Graphics: Daniel Hericks, Manfred Trenz
  • Characters & Animations: Michael Hoffman, Tanja Hollingshausen
  • Concept & Game Design: Sascha Hartmann, Daniel Hericks, Michael Hoffman, Manfred Trenz
  • Track Design: Sascha Hartmann
    • Mapping: Sascha Hartmann, Daniel Hericks
  • Music: Xavier Dang
  • SFX: Felix Olschewski

Gallery

References