The Crazy Frog Wiki Difference between revisions of "Crazy Frog Racer GBA"

Difference between revisions of "Crazy Frog Racer GBA"

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'''Crazy Frog Racer GBA''' is a GBA port of [[Crazy Frog Racer]] for Independent Arts / dtp Media in 2005. Port have major differences from original game. The side characters were designed, modeled and rendered not by Mercury Games, but by Michael Hoffmann<ref>https://www.akika.de/projekte-liste/gba-spiel-crazy-frog-racer.html</ref> and another people, as well as maps and their elements.
[[File:Crazy frog racer gba.jpg|thumb|Crazy Frog Racer GBA box art]]
==Characters==
'''Crazy Frog Racer GBA''' is a game in the [[Crazy Frog Racer|Crazy Frog Racer series]] for Nintendo GameBoy Advance, released December 5, 2005. It was developed by Independent Arts Software. Unlike [[Crazy Frog Racer (Game)|Crazy Frog Racer on other consoles]], this game features a completely different set of secondary characters designed, modeled and rendered by Michael Hoffmann and Tanja Hollingsausen.<ref>https://www.akika.de/projekte-liste/gba-spiel-crazy-frog-racer.html</ref> The game was only released in Europe.
[[File:Design-figuren-gameboy-spiel-.jpg|left|thumb|243x243px|Crazy Frog Racer GBA designs]]
==Gameplay==
[[File:Gameboy-figuren-3d-1200x391.jpg|thumb|248x248px|Crazy Frog Racer GBA 3D models]]
The game plays similarly to ''Mario Kart: Super Circuit'' on the same console, with a flat course being driven on by pre-rendered sprites of Crazy Frog and everyone else. Players can also use items to gain an advantage over their opponents.
 
There are four game modes to choose from:
 
* Tournament - like a grand prix mode.
* Checkpoint Rallye - you're on a time limit and must drive to the next checkpoint before time runs out.
* Checkpoint Madness - the same as Checkpoint Rallye but you're competing against other computer players.
* Last Man Standing - like a battle mode; you have a health bar and must be the last person still racing.
 
There is also three speeds to choose: 50cc, 100cc, 150cc.
 
There are four tracks to race on, two cities, a desert and a field.
 
== Characters ==
[[File:Gameboy-figuren-3d-1200x391.jpg|thumb|248x248px|T-Posing 3D models]]Unlike the other games in the [[Crazy Frog Racer|Crazy Frog Racer series]], this game includes its own cast of characters.[[File:Design-figuren-gameboy-spiel-.jpg|left|thumb|243x243px|Crazy Frog Racer GBA concept arts]]


*[[Crazy Frog]]
*[[Crazy Frog]]


*Big Elk
*[[Big Elk]]
*Dream Boy
*[[Dream Boy]]
*Puschel
*[[Puschel]]
*Rasta Dog
*[[Rasta Dog]]
*Punk Girl
*[[Punk Girl]]
*Mafia Hen
*[[Mafia Hen]]
*Toro
*[[Toro]]


[[File:Gba-crazy-frog-titel-screenshots.jpg|thumb|Crazy Frog Racer GBA beta image]]<br />
==Trivia==
==Trivia==
Crazy Frog Racer logo was different in the beta
[[File:Gba-crazy-frog-titel-screenshots.jpg|thumb|Crazy Frog Racer GBA beta image]]
 
* The Crazy Frog Racer logo was different in a beta screenshot.
* This is the only Crazy Frog Racer game where Crazy Frog is named as such, and not The Annoying Thing.
* There are language options for German, English, French and Dutch.
 
== Credits ==
 
* '''Developed by:''' Independent Arts Software
** '''CEO:''' Holger Kuchling
** '''Producer:''' Daniel Hericks
** '''Programming:''' Manfred Trenz
* '''Graphics:''' Daniel Hericks, Manfred Trenz
* '''Characters & Animations:''' Michael Hoffman, Tanja Hollingshausen
* '''Concept & Game Design:''' Sascha Hartmann, Daniel Hericks, Michael Hoffman, Manfred Trenz
* '''Track Design:''' Sascha Hartmann
** '''Mapping:''' Sascha Hartmann, Daniel Hericks
* '''Music:''' Xavier Dang
* '''SFX:''' Felix Olschewski
 
== Gallery ==
<gallery>
File:Crazy frog racer gba title.png|Title screen
File:Crazy frog racer gba menu.png|Select gamemode
File:Crazy frog racer gba city 1.png|City 1
File:Crazy frog racer gba desert.png|Desert
File:Crazy frog racer gba city 2.png|City 2
File:Crazy frog racer gba field.png|Field
File:Crazy frog racer gba results.png|Results screen
File:Crazy frog racer gba high scores.png|Staff and player high scores
File:Crazy frog racer gba credits.png|Credits
</gallery>


==References==
==References==
<references />
<references />
[[Category:Games]]
[[Category:Games]]

Revision as of 19:06, 25 January 2022

Crazy Frog Racer GBA box art

Crazy Frog Racer GBA is a game in the Crazy Frog Racer series for Nintendo GameBoy Advance, released December 5, 2005. It was developed by Independent Arts Software. Unlike Crazy Frog Racer on other consoles, this game features a completely different set of secondary characters designed, modeled and rendered by Michael Hoffmann and Tanja Hollingsausen.[1] The game was only released in Europe.

Gameplay

The game plays similarly to Mario Kart: Super Circuit on the same console, with a flat course being driven on by pre-rendered sprites of Crazy Frog and everyone else. Players can also use items to gain an advantage over their opponents.

There are four game modes to choose from:

  • Tournament - like a grand prix mode.
  • Checkpoint Rallye - you're on a time limit and must drive to the next checkpoint before time runs out.
  • Checkpoint Madness - the same as Checkpoint Rallye but you're competing against other computer players.
  • Last Man Standing - like a battle mode; you have a health bar and must be the last person still racing.

There is also three speeds to choose: 50cc, 100cc, 150cc.

There are four tracks to race on, two cities, a desert and a field.

Characters

T-Posing 3D models

Unlike the other games in the Crazy Frog Racer series, this game includes its own cast of characters.

Crazy Frog Racer GBA concept arts

Trivia

Crazy Frog Racer GBA beta image
  • The Crazy Frog Racer logo was different in a beta screenshot.
  • This is the only Crazy Frog Racer game where Crazy Frog is named as such, and not The Annoying Thing.
  • There are language options for German, English, French and Dutch.

Credits

  • Developed by: Independent Arts Software
    • CEO: Holger Kuchling
    • Producer: Daniel Hericks
    • Programming: Manfred Trenz
  • Graphics: Daniel Hericks, Manfred Trenz
  • Characters & Animations: Michael Hoffman, Tanja Hollingshausen
  • Concept & Game Design: Sascha Hartmann, Daniel Hericks, Michael Hoffman, Manfred Trenz
  • Track Design: Sascha Hartmann
    • Mapping: Sascha Hartmann, Daniel Hericks
  • Music: Xavier Dang
  • SFX: Felix Olschewski

Gallery

References