The Crazy Frog Wiki Difference between revisions of "Crazy Frog Racer (Game)"

Difference between revisions of "Crazy Frog Racer (Game)"

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Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled [[Crazy Frog Racer 2]].
[[File:Crazy frog racer manual.jpg|thumb|Cover art]]
== PLAYING MODES ==
{{Good Article}}
=== CHAMPIONSHIP ===
'''Crazy Frog Racer''' is a racing video game developed by Neko Entertainment and published by Digital Jesters, released November 21, 2005 for PC and PlayStation 2. The game was only released in European and Australian markets. It was the first game in the [[Crazy Frog Racer|Crazy Frog Racer series]].
Confront your competitors or friends in 3 championships comprised of 4
 
different circuits, either in Single player or Multiplayer.
The game features [[Crazy Frog]], the [[Drone]], and a [[:Category:Characters in Crazy Frog Racer (Game)|new cast of characters]] introduced in this game racing in 12 tracks in a setting similar to the one featured in [[Axel F]].
At the end of each race, participants receive a number of points based
 
on the order in which they finish. The driver who has scored the most
==Development==
points by the end of the end of the last race wins the championship.
On June 14, 2005, [[Wallaroo Licensing Company]], representing [[Erik Wernquist]], announced an opening for the license to Crazy Frog in the electronic entertainment market.<ref>https://www.gamesindustry.biz/articles/wallaroo-licensing-company-offers-bdquothe-crazy-frogldquo-for-worldwide-licensing</ref>
In Single player mode only:
 
In the modes, the player can unlock the “Funny Cup” championship
Crazy Frog Racer seems to have begun development shortly after July 1, 2005, after Digital Jesters acquired the license from Wallaroo. Leo Zullo, marketing director and co-founder of Digital Jesters, hinted at expanding the Crazy Frog universe with new characters, stating:<blockquote>"We're working with Wallaroo to develop our own intellectual property within the Crazy Frog universe, capitalizing on the colossal success of the ubiquitous character. We've continually hinted that big things were just around the corner at Digital Jesters, and they don't get much bigger than this."</blockquote>The game was set to launch in November 2005, four months after the licensing agreement. The game would launch in Europe for £19.99 (€29.99), with a worldwide release planned for Quarter 1, 2006 (this never happened).<ref>https://www.gamesindustry.biz/articles/lsquocrazy-frogrsquo-leaps-to-playstation</ref>
after winning the “Baby Cup” championship.
 
=== SINGLE RACE ===
Around October 18, 2005, a website for the game, [[CrazyFrogGame.com]] was launched. This website featured in-game screenshots and downloadable content such as wallpapers. A forum was supposedly also launched within the website for fans to "discuss tactics, strategy and all things Annoying in the run up to launch and beyond." The price was elaborated on further, being £/€19.99 for the PlayStation 2 version, and £/€14.99 for the PC version.<ref>https://www.gamesindustry.biz/articles/crazy-frog-racer-website-goes-live</ref>
You can choose from 12 different courses to challenge your competitors
 
or friends in frantic races! This mode is available in both Single player
On October 21, 2005, it was announced that Ubisoft had signed a deal with Digital Jesters to distribute Crazy Frog Racer in the UK, Benelux, Australia, New Zealand, and export territories.<ref>https://www.gamesindustry.biz/articles/ubisoft-goes-crazy</ref>
and Multiplayer!
 
=== CHASE RACE ===
On November 17, 2005, the game had gone gold and was set to begin distribution in early December 2005.<ref>https://www.gamesindustry.biz/articles/crazy-frog-racer-goes-gold</ref>
Right from the start, the player is being pursued by Drone. The player
 
must survive as long as possible on the circuit before his energy gauge
==Game Modes==
runs out. Chase race ends when the energy bar is completely depleted.
===Championship===
=== TIME TRIALS ===
The standard game mode, where the player competes against CPU players to win the most points. After beating each cup, the next cup unlocks, as well as an arena for multiplayer. There are four cups to compete in in the game. This mode can be played alone or with two players.
In Single player mode only. It allows you to test your talents in driving
 
alone. No opponents and no bonuses. Time is your only enemy! Try to
==== Baby Cup ====
beat the records on all of the game circuits!
The first cup, unlocked from the start. It will take about 15-17 minutes to complete. After beating this cup, you unlock the Funny Cup and Gutter Arena.
=== BATTLE ===
{| class="wikitable"
In this mode, which is for Multiplayer only, confront your friends in arenas.
!'''East Park Beach'''
The rules are simple: the last one alive on the track wins! Each player
!'''Southwest High Town'''
starts with three lives. Bonuses are dispersed throughout each arena,
!'''High Town'''
enabling you to set traps for your opponents or to attack them. You
!'''North City'''
have 3 arenas in which to demonstrate who is the best and most skillful!
|-
== BONUSES ==
|[[File:East Park Beach.png]]
Bonuses are available and can be used in all playing modes except time
|[[File:Southwest High Town.png]]
trials (single player only).
|[[File:High Town.png]]
They all work on a “monetary” system so they can be bought and used.
|[[File:North City.png]]
The player must accumulate credit during the race to be able to unlock
|-
the bonuses.
|[[File:East Park Beach Map.png]]
=== THE CREDITS TO COLLECT ===
|[[File:Southwest High Town Map.png]]
They are distributed along the track. They reappear during the race.
|[[File:High Town Map.png]]
You can accumulate them and use them to purchase weapons.
|[[File:North City Map.png]]
1 coin = 500 credits.
|}
=== ARMOR BONUSES ===
 
This bonus gives you 1 armor point. It is placed randomly along the
==== Funny Cup ====
route, just as credit points are. It cannot be bought.
The second cup, taking about 20-22 minutes to complete. After this cup, you unlock the Crazy Cup and Target Arena.
Each player has a different number of armor points:
{| class="wikitable"
• Each time the player is touched by a trap or a weapon or gets off
!'''Sewer'''
track, armor points are lost.
!'''West City'''
• If the armor points reach zero, the player’s vehicle explodes and
!'''West Park Bench'''
he/she cannot continue until the next circuit.
!'''Park Bench'''
=== BONUSES TO PICK UP (POWER UP) ===
|-
Power Ups can be used by all of the game’s main characters.
|[[File:Sewer.png]]
There are 7 types.
|[[File:West City.png]]
=== 1. Fixed Traps ===
|[[File:West Park Beach.png]]
These are metal spheres that look identical until they are deployed, after
|[[File:Park Beach.png]]
which they can be distinguished from one another. There are 3 types of
|-
spheres: Bored sphere, Two-slit sphere, and Made-up sphere.
|[[File:Sewer Map.png]]
==== BORED SPHERES ====
|[[File:West City Map.png]]
It has many holes: when a vehicle approaches,
|[[File:West Park Beach Map.png]]
spikes come out of the holes. It remains active
|[[File:Park Beach Map.png]]
throughout the race and disappears when someone
|}
touches it. To be touched, a vehicle must pass
 
near it.
==== Crazy Cup ====
==== TWO-SLIT SPHERES ====
The third cup, which takes about 30 minutes to finish. After beating this cup, you unlock the Special Cup, and Stadium Arena.
The upper part of the ball can rotate, and it has 2
{| class="wikitable"
horizontal slots where two blades come out and
!'''Down Town'''
swirl round. It remains active throughout the race
!'''Center City'''
and disappears when a player touches it. To be
!'''Peripheral'''
touched, a vehicle must come rather near it.
!'''Technical Path'''
==== MADE-UP SPHERE ====
|-
This sphere has two parts. The two halves split
|[[File:Down Town.png]]
several yards apart and form a magnetic field that
|[[File:Center City.png]]
cuts across part of the track. It remains active
|[[File:Peripheral.png]]
throughout the race and disappears when a player
|[[File:Technical Path.png]]
touches it. To be touched, a vehicle must pass
|-
between the two demi-spheres.
|[[File:Down Town Map.png]]
=== 2. Mines ===
|[[File:Center City Map.png]]
They resemble underwater mines. The cheap versions are very
|[[File:Peripheral Map.png]]
unpredictable.
|[[File:Technical Path Map.png]]
Attention! For all mines, remember:
|}
• If the vehicle is close to the explosion, it loses an armor point.
 
• If it is several yards away, it is shaken by the shockwaves and loses a
==== Special Cup ====
certain percentage of speed.
The fourth and final cup in the game, combining all three cups together for an hour-long marathon. After winning this cup, you unlock [[Matilda]].
==== DIGITAL MINE ====
 
It has a variable timer. Each time a vehicle
===Single Race===
passes, the timer counts down by one increment.
All tracks are unlocked from the start, and you race a single track. Like Championship mode, this mode can be for two players.
When the timer reaches zero, the mine
 
explodes!
===Time Trials===
==== TIME BOMBS ====
No other racers are against you, so you can go as fast as possible for three laps on a track of your choosing. Your fastest times are recorded on the leaderboard.
It has a timer (a series of 10 illuminated points
 
that form a circle). At the start, 5 to 10 points
===Chase===
are lit up at random. Each tenth of a second, a
Playing as [[The Annoying Thing]], you are chased by a group of [[Drones]] who are trying to stop you. The goal is to survive as long as possible, being scored based on how much distance you cover.
light goes out. At zero, the bomb explodes.
 
==== LASER MINE ====
===Arena (Multiplayer)===
It has a red light that blinks slowly. The instant
A multiplayer exclusive mode, where two players battle each other with the various bonuses. The three arenas are unlocked by playing through Championship mode.<gallery mode="nolines">
a vehicle approaches, the light’s blinking accelerates
File:Gutter Arena.png|'''Gutter Arena''', unlocked by beating Baby Cup
to full speed and the mine explodes.
File:Target Arena.png|'''Target Arena''', unlocked by beating Funny Cup
=== 3. Missiles ===
File:Stadium Arena.png|'''Stadium Arena''', unlocked by beating Crazy Cup
• Forwards: A succession of 3 missiles is fired
</gallery>
in bursts.
 
• Backwards: 3 illuminated projectiles are
== Characters ==
fanned out in front of the vehicle.
<gallery mode="nolines" widths="80" heights="80">
=== 4. Laser beam ===
File:CFR Annoying Thing.png|[[The Annoying Thing]]
This is a laser beam that is fired ahead. When
File:CFR Ellie.png|[[Ellie]]
the vehicle moves, the beam stays on it.
File:CFR Jack.png|[[Jack]]
When the player starts it up, a slight time
File:CFR Flash.png|[[Flash]]
lapse occurs.
File:CFR Drone.png|[[Drone]]
=== 5. Mortar ===
File:CFR Grim.png|[[Grim]]
It is launched in a bell-shaped trajectory and
File:CFR Michel.png|[[Michel]]
can only hit a target at least 10 yards ahead
File:CFR Bobo.png|[[Bobo]]
and up to a distance of 30 yards. The projectile
File:CFR Matilda.png|[[Matilda]]
automatically targets the component, if the component
</gallery>Matilda is the only unlockable character in the game, awarded once beating the Special Cup.
is in the target zone.
 
=== 6. Shield ===
== Bonuses ==
The shield protects the vehicles from the salvo
[[File:CFR Coin.png|thumb|A coin, worth 500 points.]]
of missiles and laser beams for a certain
Bonuses can be purchased during a race by collecting coins. Each coin is worth 500 points.
amount of time.
{| class="wikitable"
=== 7. Boost ===
|'''Name'''
The boost enables the player to accelerate the
|Bored Sphere
vehicle for 5 seconds.
|Two-Slit Sphere
|Made-Up Sphere
|Digital Mine
|Time Bomb
|Laser Mine
|Forward Missile
|Backward Missile
|Laser Beam
|Mortar
|Shield
|Boost
|-
|'''Icon'''
|[[File:CFR Bored Sphere.png]]
|[[File:CFR Two-Slit Sphere.png]]
|[[File:CFR Made-Up Sphere.png]]
|[[File:CFR Digital Mine.png]]
|[[File:CFR Time Bomb.png]]
|[[File:CFR Laser Mine.png]]
|[[File:CFR Forward Missile.png]]
|[[File:CFR Backward Missile.png]]
|[[File:CFR Laser Beam.png]]
|[[File:CFR Mortar.png]]
|[[File:CFR Shield.png]]
|[[File:CFR Boost.png]]
|-
|'''Description'''
|A sphere which pokes out spikes when someone comes near it.
|A ball with two spinning blades swirling around it.
|A sphere which splits into two halves that forms a magnetic field which damages others.
|It starts with a random counter. Each time a vehicle passes it, the timer counts down, exploding when it reaches zero.
|A circular timer, up to ten increments, appears on the front. It starts with 5 to 10 points, and explodes when it reaches zero.
|As soon as a vehicle passes it, its light blinks, until it explodes.
|Three missiles get fired in bursts forwards.
|Three projectiles get fanned out behind the vehicle.
|A laser beam gets fired ahead.
|Hits a target at least 10 yards ahead, up to 30 yards, automatically targeting them.
|Protects the vehicle for a period of time.
|Causes a rapid acceleration for five seconds.
|-
|'''Cost'''
|1000
|1000
|1000
|1000
|1500
|1500
|2000
|2000
|3000
|3500
|2000
|2000
|}
[[File:CFR Nuts.png|thumb|Nuts, which repair a damaged vehicle when collected.]]
When a vehicle is damaged, players can collect nuts on the track, repairing it.
 
Every character has access to Boost, Shield, Mortar, Laser Bomb, and Missiles. However, certain bonuses can only be purchased by certain characters.
{| class="wikitable"
!
!Laser Mine
!Time Bomb
!Digital Mine
!Made-Up Sphere
!Two-Slit Sphere
!Bored Sphere
|-
|'''The Annoying Thing'''
|✓
|
|
|
|
|✓
|-
|'''Ellie'''
|✓
|
|
|
|
|✓
|-
|'''Jack'''
|✓
|
|
|
|
|✓
|-
|'''Flash'''
|✓
|
|
|
|✓
|
|-
|'''Drone'''
|
|
|✓
|✓
|
|
|-
|'''Grim'''
|
|✓
|
|
|✓
|
|-
|'''Michel'''
|
|
|✓
|✓
|
|
|-
|'''Bobo'''
|
|
|✓
|✓
|
|
|-
|'''Matilda'''
|
|✓
|
|
|✓
|
|}
 
== Soundtrack ==
The game does not feature any songs by [[Crazy Frog]]. Instead, an original soundtrack was created for this game.
 
One can listen to the soundtrack in game by going to the "Jukebox" in the main menu. The Annoying Thing dances along to the music being played.
{| class="wikitable"
!'''Song Title'''
!'''File Name'''
!'''Artist Name'''
!'''Composer Name'''
|-
|[https://www.youtube.com/watch?v=2OND-BZS0N8 Title Screen ("Frontend")]
|front_end.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=d_HODEoW0mc Main Menu]
|menu_theme.wav
|Jean Paul Niquin-Merkel
|Jean Paul Niquin-Merkel
|-
|[https://www.youtube.com/watch?v=zethHyV8zz8 Race Results ("Classification")]
|classification.wav
|Jean Paul Niquin-Merkel
|Jean Paul Niquin-Merkel
|-
|[https://www.youtube.com/watch?v=cLc0YSkrz3c Congratulation]
|congratulation.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=YJ6UhWCalxM Finish (Win)]
|finish_win.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=pIN_9IjBfOs Finish (Lose)]
|finish_lose.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=3HNZq8W5Ly4 Finish (Podium)]
|finish_podium.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=iGupCYpUfYY Track Preview ("World Map")]
|world_map.wav
|?
|?
|-
|[https://www.youtube.com/watch?v=XbFJQqfdjyQ My Parts Fall Out]
|track_one.wav
|Prince Quick Mix
|M. Napuri
|-
|[https://www.youtube.com/watch?v=4hb5HiY1cFc Crazy Street]
|track_two.wav
|Faribisch
|Barry Fisher
|-
|[https://www.youtube.com/watch?v=gyD4vk7c1EE Getting Things Started]
|track_three.wav
|DJ Cash
|Dan Money
|-
|[https://www.youtube.com/watch?v=zCX9W93yIEU Rama Rama]
|track_four.wav
|DJ Ace Man
|Andy Brookes
|-
|[https://www.youtube.com/watch?v=j-SZseAsDOQ Luv Hz]
|track_five.wav
|DJ Ace Man
|Andy Brookes
|-
|[https://www.youtube.com/watch?v=8zBtRC_UEeo Pacific Ice]
|track_six.wav
|Chris Lewis
|Chris Lewis
|-
|[https://www.youtube.com/watch?v=ZUJ_Gzbirt8 Kenetix]
|track_seven.wav
|Sensha
Snare
|Stuart Henshall
Neil Shervell
|-
|[https://www.youtube.com/watch?v=31UEEyylvck Excessive-izer]
|track_eight.wav
|The Smiggler
|The Smiggler
|-
|[https://www.youtube.com/watch?v=tmKM81i_VVA Paint Me A Picture]
|track_nine.wav
|The Smiggler
|The Smiggler
|-
|[https://www.youtube.com/watch?v=JqAEnft9jvs Crazy Dom]
|track_ten.wav
|Angus Martin
|Chris Hann
|-
|[https://www.youtube.com/watch?v=SH_dMizXlx8 Tadpole's Lament]
|track_eleven.wav
|Terry Spawn
|Tim Hart
|-
|[https://www.youtube.com/watch?v=WvKRbTBNJfg The City]
|track_twelve.wav
|Purple Mist
|Matt Vyner
|}
 
== Ports ==
The game was initially released on PC and PlayStation 2. Later on, two handheld ports were created. The [[Crazy Frog Racer DS|Nintendo DS]] port, developed by The Code Monkeys and published by Digital Jesters, stayed true to the original game. The port for [[Crazy Frog Racer GBA|GameBoy Advance]], developed by Independent Arts Software and published by dtp Entertainment, introduced completely new tracks and characters.
 
== Sequel ==
Due to the success of the first game, a sequel, [[Crazy Frog Racer 2]], was released in 2006. This game expanded upon the original with more track diversity, new minigames, and bonus content.
 
==Trivia==
*Two of the game's songs is from the 2003 album, "Virtual Lifestyle," by Jean Paul Niquin-Merkel.<ref>https://open.spotify.com/album/4JbbIrJFjYnFRg3EdmGLo0</ref>
**"Main Menu" is "Kooky Cookies"<ref>https://www.youtube.com/watch?v=w-DAWkiRrzc</ref>
**"Classification" is "Virtual Lifestyle"<ref>https://www.youtube.com/watch?v=UVLayTTD0Kw</ref>
*The PC retail release is copy-protected with Starforce 3.
*The texture atlas for the font and buttons includes Nintendo GameCube buttons alongside the PlayStation 2's. This suggests that the game was planned for a GameCube release.[[File:CFR buttons.png|thumb|145x145px|Possibly Nintendo GameCube release?]][[File:CFR menu 4 players.png|thumb|152x152px|Four player slots!]]
**This theory is reinforced by another texture atlas for the character selection screen. It has slots for players 3 and 4; the GameCube has four controller ports while the PlayStation 2 only had two.
**It is possible that the game was planned for a Nintendo GameCube release, but was scrapped during development.
*There are billboards around the tracks with fake advertisements for locations, and characters that do not exist outside of these advertisements.
**While most signs reference things that do not exist, one references the song, [[1001 Nights]], and another references [[Axel F]]
*Game icon is the only one Crazy Frog image to have a penis.
*Soundtrack sharing couple of songs with Moto GP games<ref>https://vgost.fandom.com/wiki/Crazy_Frog_Racer</ref>.
 
==Gallery==
[[:File:CrazyFrog PCManual.pdf|Instruction manual scans included in the PC version (PDF).]]
 
=== Cover Art ===
 
==== Windows ====
<gallery>
File:299236-crazy-frog-racer-windows-front-cover.jpg|Front Cover
File:634629-crazy-frog-racer-windows-spine-sides.jpg|Spine
File:299235-crazy-frog-racer-windows-back-cover.jpg|Back Cover
File:299237-crazy-frog-racer-windows-media.jpg|Disc
File:634624-crazy-frog-racer-windows-manual.jpg|Manual Front Cover
File:634625-crazy-frog-racer-windows-manual.jpg|Manual Back Cover
</gallery>
 
==== PlayStation 2 ====
<gallery>
File:185279-crazy-frog-racer-playstation-2-front-cover.jpg|Front Cover
File:335528-crazy-frog-racer-playstation-2-spine-sides.jpg|Spine
File:185280-crazy-frog-racer-playstation-2-back-cover.jpg|Back Cover
File:185278-crazy-frog-racer-playstation-2-media.jpg|Disc
File:Crazy frog racer manual.jpg|Manual Front Cover
File:335527-crazy-frog-racer-playstation-2-manual.jpg|Manual Back Cover
</gallery>
 
==== Other ====
<gallery>
File:RussianCFR.jpg|Official boxart of russian release by 'Noviy Disk'.
</gallery>
 
=== Screenshots ===
<gallery>
File:820681-crazy-frog-racer-windows-screenshot-title-screen-with-main.jpg|Title Screen
File:820683-crazy-frog-racer-windows-screenshot-player-selection-screen.jpg|Player Selection
File:820684-crazy-frog-racer-windows-screenshot-cup-selection-screen.jpg|Cup Selection
File:820695-crazy-frog-racer-windows-screenshot-the-results-are-in.jpg|Race Results
File:820703-crazy-frog-racer-windows-screenshot-in-the-jukebox-you-can.jpg|Jukebox Mode
File:820689-crazy-frog-racer-windows-screenshot-speed-up.jpg
File:820699-crazy-frog-racer-windows-screenshot-this-track-is-quite-outlandish.jpg
File:820692-crazy-frog-racer-windows-screenshot-i-flew-off-track.jpg
File:820700-crazy-frog-racer-windows-screenshot-driving-in-a-tunnel.jpg
File:820694-crazy-frog-racer-windows-screenshot-mine-ahead.jpg
</gallery>
 
=== Ripped Textures ===
<gallery>
File:CFR hot like hell.png|"Hot Like Hell" hot sauce
File:CFR pin up cafe.png|"Pin Up Cafe"
File:CFR cheap tasty.png|"Cheap'N Tasty, Open 24H"
File:CFR bobo dojo michel appetizer.png|[[Bobo|Bobo's]] Dojo and [[Michel|Michel's]] Appetizer
File:CFR airvan.png|"Airvan: Fast Enough For You?"
File:CFR 2 ronin 4 revenge.png|"2 Ronin 4 Revenge, In Theaters July 23." The bull resembles [[Toro]].
File:CFR vote james monkey.png|"Vote James Monkey"
File:CFR pumpking toys.png|"Pumpking Toys"
File:CFR turtle burger.png|"Turtle Burger"
File:CFR goof circus casino.png|Goof Circus Casino
File:CFR 1001 nights.png|"[[1001 Nights]] Hotel"
File:CFR gutter arena graffiti.png|Graffiti found in Gutter Arena. It has signatures from Neko Entertainment employees.
File:CFR stadium sign.png|Various signs found in Stadium Arena.
File:CFR michel sign.png|Wanted sign for [[Michel]]
File:CFR bobo sign.png|Wanted sign for [[Bobo]]
File:CFR drone sign.png|Wanted sign for [[Drone]]
File:CFR flash sign.png|Wanted sign for [[Flash]]
</gallery>
[[Category:Games]]
==References==
[[Category:Games for PlayStation 2]]
[[Category:Games for PC]]
[[Category:Crazy Frog Racer Games]]
[[Category:Games Released in Europe]]

Latest revision as of 17:40, 2 July 2023

Cover art

Crazy Frog Racer is a racing video game developed by Neko Entertainment and published by Digital Jesters, released November 21, 2005 for PC and PlayStation 2. The game was only released in European and Australian markets. It was the first game in the Crazy Frog Racer series.

The game features Crazy Frog, the Drone, and a new cast of characters introduced in this game racing in 12 tracks in a setting similar to the one featured in Axel F.

Development

On June 14, 2005, Wallaroo Licensing Company, representing Erik Wernquist, announced an opening for the license to Crazy Frog in the electronic entertainment market.[1]

Crazy Frog Racer seems to have begun development shortly after July 1, 2005, after Digital Jesters acquired the license from Wallaroo. Leo Zullo, marketing director and co-founder of Digital Jesters, hinted at expanding the Crazy Frog universe with new characters, stating:

"We're working with Wallaroo to develop our own intellectual property within the Crazy Frog universe, capitalizing on the colossal success of the ubiquitous character. We've continually hinted that big things were just around the corner at Digital Jesters, and they don't get much bigger than this."

The game was set to launch in November 2005, four months after the licensing agreement. The game would launch in Europe for £19.99 (€29.99), with a worldwide release planned for Quarter 1, 2006 (this never happened).[2]

Around October 18, 2005, a website for the game, CrazyFrogGame.com was launched. This website featured in-game screenshots and downloadable content such as wallpapers. A forum was supposedly also launched within the website for fans to "discuss tactics, strategy and all things Annoying in the run up to launch and beyond." The price was elaborated on further, being £/€19.99 for the PlayStation 2 version, and £/€14.99 for the PC version.[3]

On October 21, 2005, it was announced that Ubisoft had signed a deal with Digital Jesters to distribute Crazy Frog Racer in the UK, Benelux, Australia, New Zealand, and export territories.[4]

On November 17, 2005, the game had gone gold and was set to begin distribution in early December 2005.[5]

Game Modes

Championship

The standard game mode, where the player competes against CPU players to win the most points. After beating each cup, the next cup unlocks, as well as an arena for multiplayer. There are four cups to compete in in the game. This mode can be played alone or with two players.

Baby Cup

The first cup, unlocked from the start. It will take about 15-17 minutes to complete. After beating this cup, you unlock the Funny Cup and Gutter Arena.

East Park Beach Southwest High Town High Town North City
East Park Beach.png Southwest High Town.png High Town.png North City.png
East Park Beach Map.png Southwest High Town Map.png High Town Map.png North City Map.png

Funny Cup

The second cup, taking about 20-22 minutes to complete. After this cup, you unlock the Crazy Cup and Target Arena.

Sewer West City West Park Bench Park Bench
Sewer.png West City.png West Park Beach.png Park Beach.png
Sewer Map.png West City Map.png West Park Beach Map.png Park Beach Map.png

Crazy Cup

The third cup, which takes about 30 minutes to finish. After beating this cup, you unlock the Special Cup, and Stadium Arena.

Down Town Center City Peripheral Technical Path
Down Town.png Center City.png Peripheral.png Technical Path.png
Down Town Map.png Center City Map.png Peripheral Map.png Technical Path Map.png

Special Cup

The fourth and final cup in the game, combining all three cups together for an hour-long marathon. After winning this cup, you unlock Matilda.

Single Race

All tracks are unlocked from the start, and you race a single track. Like Championship mode, this mode can be for two players.

Time Trials

No other racers are against you, so you can go as fast as possible for three laps on a track of your choosing. Your fastest times are recorded on the leaderboard.

Chase

Playing as The Annoying Thing, you are chased by a group of Drones who are trying to stop you. The goal is to survive as long as possible, being scored based on how much distance you cover.

Arena (Multiplayer)

A multiplayer exclusive mode, where two players battle each other with the various bonuses. The three arenas are unlocked by playing through Championship mode.

Characters

Matilda is the only unlockable character in the game, awarded once beating the Special Cup.

Bonuses

A coin, worth 500 points.

Bonuses can be purchased during a race by collecting coins. Each coin is worth 500 points.

Name Bored Sphere Two-Slit Sphere Made-Up Sphere Digital Mine Time Bomb Laser Mine Forward Missile Backward Missile Laser Beam Mortar Shield Boost
Icon CFR Bored Sphere.png CFR Two-Slit Sphere.png CFR Made-Up Sphere.png CFR Digital Mine.png CFR Time Bomb.png CFR Laser Mine.png CFR Forward Missile.png CFR Backward Missile.png CFR Laser Beam.png CFR Mortar.png CFR Shield.png CFR Boost.png
Description A sphere which pokes out spikes when someone comes near it. A ball with two spinning blades swirling around it. A sphere which splits into two halves that forms a magnetic field which damages others. It starts with a random counter. Each time a vehicle passes it, the timer counts down, exploding when it reaches zero. A circular timer, up to ten increments, appears on the front. It starts with 5 to 10 points, and explodes when it reaches zero. As soon as a vehicle passes it, its light blinks, until it explodes. Three missiles get fired in bursts forwards. Three projectiles get fanned out behind the vehicle. A laser beam gets fired ahead. Hits a target at least 10 yards ahead, up to 30 yards, automatically targeting them. Protects the vehicle for a period of time. Causes a rapid acceleration for five seconds.
Cost 1000 1000 1000 1000 1500 1500 2000 2000 3000 3500 2000 2000
Nuts, which repair a damaged vehicle when collected.

When a vehicle is damaged, players can collect nuts on the track, repairing it.

Every character has access to Boost, Shield, Mortar, Laser Bomb, and Missiles. However, certain bonuses can only be purchased by certain characters.

Laser Mine Time Bomb Digital Mine Made-Up Sphere Two-Slit Sphere Bored Sphere
The Annoying Thing
Ellie
Jack
Flash
Drone
Grim
Michel
Bobo
Matilda

Soundtrack

The game does not feature any songs by Crazy Frog. Instead, an original soundtrack was created for this game.

One can listen to the soundtrack in game by going to the "Jukebox" in the main menu. The Annoying Thing dances along to the music being played.

Song Title File Name Artist Name Composer Name
Title Screen ("Frontend") front_end.wav ? ?
Main Menu menu_theme.wav Jean Paul Niquin-Merkel Jean Paul Niquin-Merkel
Race Results ("Classification") classification.wav Jean Paul Niquin-Merkel Jean Paul Niquin-Merkel
Congratulation congratulation.wav ? ?
Finish (Win) finish_win.wav ? ?
Finish (Lose) finish_lose.wav ? ?
Finish (Podium) finish_podium.wav ? ?
Track Preview ("World Map") world_map.wav ? ?
My Parts Fall Out track_one.wav Prince Quick Mix M. Napuri
Crazy Street track_two.wav Faribisch Barry Fisher
Getting Things Started track_three.wav DJ Cash Dan Money
Rama Rama track_four.wav DJ Ace Man Andy Brookes
Luv Hz track_five.wav DJ Ace Man Andy Brookes
Pacific Ice track_six.wav Chris Lewis Chris Lewis
Kenetix track_seven.wav Sensha

Snare

Stuart Henshall

Neil Shervell

Excessive-izer track_eight.wav The Smiggler The Smiggler
Paint Me A Picture track_nine.wav The Smiggler The Smiggler
Crazy Dom track_ten.wav Angus Martin Chris Hann
Tadpole's Lament track_eleven.wav Terry Spawn Tim Hart
The City track_twelve.wav Purple Mist Matt Vyner

Ports

The game was initially released on PC and PlayStation 2. Later on, two handheld ports were created. The Nintendo DS port, developed by The Code Monkeys and published by Digital Jesters, stayed true to the original game. The port for GameBoy Advance, developed by Independent Arts Software and published by dtp Entertainment, introduced completely new tracks and characters.

Sequel

Due to the success of the first game, a sequel, Crazy Frog Racer 2, was released in 2006. This game expanded upon the original with more track diversity, new minigames, and bonus content.

Trivia

  • Two of the game's songs is from the 2003 album, "Virtual Lifestyle," by Jean Paul Niquin-Merkel.[6]
    • "Main Menu" is "Kooky Cookies"[7]
    • "Classification" is "Virtual Lifestyle"[8]
  • The PC retail release is copy-protected with Starforce 3.
  • The texture atlas for the font and buttons includes Nintendo GameCube buttons alongside the PlayStation 2's. This suggests that the game was planned for a GameCube release.
    Possibly Nintendo GameCube release?
    Four player slots!
    • This theory is reinforced by another texture atlas for the character selection screen. It has slots for players 3 and 4; the GameCube has four controller ports while the PlayStation 2 only had two.
    • It is possible that the game was planned for a Nintendo GameCube release, but was scrapped during development.
  • There are billboards around the tracks with fake advertisements for locations, and characters that do not exist outside of these advertisements.
    • While most signs reference things that do not exist, one references the song, 1001 Nights, and another references Axel F
  • Game icon is the only one Crazy Frog image to have a penis.
  • Soundtrack sharing couple of songs with Moto GP games[9].

Gallery

Instruction manual scans included in the PC version (PDF).

Cover Art

Windows

PlayStation 2

Other

Screenshots

Ripped Textures

References