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Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled [[Crazy Frog Racer 2]]. | Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled [[Crazy Frog Racer 2]]. | ||
== PLAYING MODES == | ==PLAYING MODES== | ||
=== CHAMPIONSHIP === | ===CHAMPIONSHIP=== | ||
Confront your competitors or friends in 3 championships comprised of 4 | Confront your competitors or friends in 3 championships comprised of 4 different circuits, either in Single player or Multiplayer. | ||
different circuits, either in Single player or Multiplayer. | |||
At the end of each race, participants receive a number of points based | At the end of each race, participants receive a number of points based | ||
on the order in which they finish. The driver who has scored the most | on the order in which they finish. The driver who has scored the most | ||
Line 10: | Line 9: | ||
In the modes, the player can unlock the “Funny Cup” championship | In the modes, the player can unlock the “Funny Cup” championship | ||
after winning the “Baby Cup” championship. | after winning the “Baby Cup” championship. | ||
=== SINGLE RACE === | ===SINGLE RACE=== | ||
You can choose from 12 different courses to challenge your competitors | You can choose from 12 different courses to challenge your competitors | ||
or friends in frantic races! This mode is available in both Single player | or friends in frantic races! This mode is available in both Single player | ||
and Multiplayer! | and Multiplayer! | ||
=== CHASE RACE === | ===CHASE RACE=== | ||
Right from the start, the player is being pursued by Drone. The player | Right from the start, the player is being pursued by Drone. The player | ||
must survive as long as possible on the circuit before his energy gauge | must survive as long as possible on the circuit before his energy gauge | ||
runs out. Chase race ends when the energy bar is completely depleted. | runs out. Chase race ends when the energy bar is completely depleted. | ||
=== TIME TRIALS === | ===TIME TRIALS=== | ||
In Single player mode only. It allows you to test your talents in driving | In Single player mode only. It allows you to test your talents in driving | ||
alone. No opponents and no bonuses. Time is your only enemy! Try to | alone. No opponents and no bonuses. Time is your only enemy! Try to | ||
beat the records on all of the game circuits! | beat the records on all of the game circuits! | ||
=== BATTLE === | ===BATTLE=== | ||
In this mode, which is for Multiplayer only, confront your friends in arenas. | In this mode, which is for Multiplayer only, confront your friends in arenas. | ||
The rules are simple: the last one alive on the track wins! Each player | The rules are simple: the last one alive on the track wins! Each player | ||
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enabling you to set traps for your opponents or to attack them. You | enabling you to set traps for your opponents or to attack them. You | ||
have 3 arenas in which to demonstrate who is the best and most skillful! | have 3 arenas in which to demonstrate who is the best and most skillful! | ||
== BONUSES == | ==BONUSES== | ||
Bonuses are available and can be used in all playing modes except time | Bonuses are available and can be used in all playing modes except time | ||
trials (single player only). | trials (single player only). | ||
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The player must accumulate credit during the race to be able to unlock | The player must accumulate credit during the race to be able to unlock | ||
the bonuses. | the bonuses. | ||
=== THE CREDITS TO COLLECT === | ===THE CREDITS TO COLLECT=== | ||
They are distributed along the track. They reappear during the race. | They are distributed along the track. They reappear during the race. | ||
You can accumulate them and use them to purchase weapons. | You can accumulate them and use them to purchase weapons. | ||
1 coin = 500 credits. | 1 coin = 500 credits. | ||
=== ARMOR BONUSES === | ===ARMOR BONUSES=== | ||
This bonus gives you 1 armor point. It is placed randomly along the | This bonus gives you 1 armor point. It is placed randomly along the | ||
route, just as credit points are. It cannot be bought. | route, just as credit points are. It cannot be bought. | ||
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• If the armor points reach zero, the player’s vehicle explodes and | • If the armor points reach zero, the player’s vehicle explodes and | ||
he/she cannot continue until the next circuit. | he/she cannot continue until the next circuit. | ||
=== BONUSES TO PICK UP (POWER UP) === | ===BONUSES TO PICK UP (POWER UP)=== | ||
Power Ups can be used by all of the game’s main characters. | Power Ups can be used by all of the game’s main characters. | ||
There are 7 types. | There are 7 types. | ||
=== 1. Fixed Traps === | ===1. Fixed Traps=== | ||
These are metal spheres that look identical until they are deployed, after | These are metal spheres that look identical until they are deployed, after | ||
which they can be distinguished from one another. There are 3 types of | which they can be distinguished from one another. There are 3 types of | ||
spheres: Bored sphere, Two-slit sphere, and Made-up sphere. | spheres: Bored sphere, Two-slit sphere, and Made-up sphere. | ||
* BORED SPHERES | |||
It has many holes: when a vehicle approaches, | It has many holes: when a vehicle approaches, | ||
spikes come out of the holes. It remains active | spikes come out of the holes. It remains active | ||
Line 59: | Line 60: | ||
touches it. To be touched, a vehicle must pass | touches it. To be touched, a vehicle must pass | ||
near it. | near it. | ||
* TWO-SLIT SPHERES | |||
The upper part of the ball can rotate, and it has 2 | The upper part of the ball can rotate, and it has 2 | ||
horizontal slots where two blades come out and | horizontal slots where two blades come out and | ||
Line 65: | Line 68: | ||
and disappears when a player touches it. To be | and disappears when a player touches it. To be | ||
touched, a vehicle must come rather near it. | touched, a vehicle must come rather near it. | ||
* MADE-UP SPHERE | |||
This sphere has two parts. The two halves split | This sphere has two parts. The two halves split | ||
several yards apart and form a magnetic field that | several yards apart and form a magnetic field that | ||
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touches it. To be touched, a vehicle must pass | touches it. To be touched, a vehicle must pass | ||
between the two demi-spheres. | between the two demi-spheres. | ||
=== 2. Mines === | ===2. Mines=== | ||
They resemble underwater mines. The cheap versions are very | They resemble underwater mines. The cheap versions are very unpredictable. Attention! For all mines, remember: • If the vehicle is close to the explosion, it loses an armor point. | ||
unpredictable. | |||
Attention! For all mines, remember: | • If it is several yards away, it is shaken by the shockwaves and loses a certain percentage of speed. | ||
• If the vehicle is close to the explosion, it loses an armor point. | |||
• If it is several yards away, it is shaken by the shockwaves and loses a | * DIGITAL MINE | ||
certain percentage of speed. | |||
It has a variable timer. Each time a vehicle passes, the timer counts down by one increment. When the timer reaches zero, the mine explodes! | |||
It has a variable timer. Each time a vehicle | |||
passes, the timer counts down by one increment. | * TIME BOMBS | ||
When the timer reaches zero, the mine | |||
explodes! | It has a timer (a series of 10 illuminated points that form a circle). At the start, 5 to 10 point sare lit up at random. Each tenth of a second, a light goes out. At zero, the bomb explodes. | ||
It has a timer (a series of 10 illuminated points | * LASER MINE | ||
that form a circle). At the start, 5 to 10 | |||
light goes out. At zero, the bomb explodes. | |||
It has a red light that blinks slowly. The instant | It has a red light that blinks slowly. The instant | ||
a vehicle approaches, the light’s blinking accelerates | a vehicle approaches, the light’s blinking accelerates | ||
to full speed and the mine explodes. | to full speed and the mine explodes. | ||
=== 3. Missiles === | ===3. Missiles=== | ||
• Forwards: A succession of 3 missiles is fired | • Forwards: A succession of 3 missiles is fired | ||
in bursts. | in bursts. | ||
• Backwards: 3 illuminated projectiles are | • Backwards: 3 illuminated projectiles are | ||
fanned out in front of the vehicle. | fanned out in front of the vehicle. | ||
=== 4. Laser beam === | ===4. Laser beam=== | ||
This is a laser beam that is fired ahead. When | This is a laser beam that is fired ahead. When | ||
the vehicle moves, the beam stays on it. | the vehicle moves, the beam stays on it. | ||
When the player starts it up, a slight time | When the player starts it up, a slight time | ||
lapse occurs. | lapse occurs. | ||
=== 5. Mortar === | ===5. Mortar=== | ||
It is launched in a bell-shaped trajectory and | It is launched in a bell-shaped trajectory and | ||
can only hit a target at least 10 yards ahead | can only hit a target at least 10 yards ahead | ||
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automatically targets the component, if the component | automatically targets the component, if the component | ||
is in the target zone. | is in the target zone. | ||
=== 6. Shield === | ===6. Shield=== | ||
The shield protects the vehicles from the salvo | The shield protects the vehicles from the salvo of missiles and laser beams for a certain | ||
of missiles and laser beams for a certain | |||
amount of time. | amount of time. | ||
=== 7. Boost === | ===7. Boost=== | ||
The boost enables the player to accelerate the | The boost enables the player to accelerate the vehicle for 5 seconds. | ||
vehicle for 5 seconds. | |||
Characters | |||
* [[The Annoying Thing#Crazy%20Frog%20Racer%202|The Annoying Thing]] | |||
* Jack | |||
* [[Ellie]] | |||
* Matilda (Unlockable) | |||
* Flash | |||
* Grim | |||
* Drone | |||
* Michel | |||
* Bobo | |||
Trivia | |||
* Game ported on many platforms, but most closest one is DS port | |||
* Matilda The Cow is the unlockable character. She unlocks when player |
Revision as of 14:16, 29 August 2020
Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled Crazy Frog Racer 2.
PLAYING MODES
CHAMPIONSHIP
Confront your competitors or friends in 3 championships comprised of 4 different circuits, either in Single player or Multiplayer. At the end of each race, participants receive a number of points based on the order in which they finish. The driver who has scored the most points by the end of the end of the last race wins the championship. In Single player mode only: In the modes, the player can unlock the “Funny Cup” championship after winning the “Baby Cup” championship.
SINGLE RACE
You can choose from 12 different courses to challenge your competitors or friends in frantic races! This mode is available in both Single player and Multiplayer!
CHASE RACE
Right from the start, the player is being pursued by Drone. The player must survive as long as possible on the circuit before his energy gauge runs out. Chase race ends when the energy bar is completely depleted.
TIME TRIALS
In Single player mode only. It allows you to test your talents in driving alone. No opponents and no bonuses. Time is your only enemy! Try to beat the records on all of the game circuits!
BATTLE
In this mode, which is for Multiplayer only, confront your friends in arenas. The rules are simple: the last one alive on the track wins! Each player starts with three lives. Bonuses are dispersed throughout each arena, enabling you to set traps for your opponents or to attack them. You have 3 arenas in which to demonstrate who is the best and most skillful!
BONUSES
Bonuses are available and can be used in all playing modes except time trials (single player only). They all work on a “monetary” system so they can be bought and used. The player must accumulate credit during the race to be able to unlock the bonuses.
THE CREDITS TO COLLECT
They are distributed along the track. They reappear during the race. You can accumulate them and use them to purchase weapons. 1 coin = 500 credits.
ARMOR BONUSES
This bonus gives you 1 armor point. It is placed randomly along the route, just as credit points are. It cannot be bought. Each player has a different number of armor points: • Each time the player is touched by a trap or a weapon or gets off track, armor points are lost. • If the armor points reach zero, the player’s vehicle explodes and he/she cannot continue until the next circuit.
BONUSES TO PICK UP (POWER UP)
Power Ups can be used by all of the game’s main characters. There are 7 types.
1. Fixed Traps
These are metal spheres that look identical until they are deployed, after which they can be distinguished from one another. There are 3 types of spheres: Bored sphere, Two-slit sphere, and Made-up sphere.
- BORED SPHERES
It has many holes: when a vehicle approaches, spikes come out of the holes. It remains active throughout the race and disappears when someone touches it. To be touched, a vehicle must pass near it.
- TWO-SLIT SPHERES
The upper part of the ball can rotate, and it has 2 horizontal slots where two blades come out and swirl round. It remains active throughout the race and disappears when a player touches it. To be touched, a vehicle must come rather near it.
- MADE-UP SPHERE
This sphere has two parts. The two halves split several yards apart and form a magnetic field that cuts across part of the track. It remains active throughout the race and disappears when a player touches it. To be touched, a vehicle must pass between the two demi-spheres.
2. Mines
They resemble underwater mines. The cheap versions are very unpredictable. Attention! For all mines, remember: • If the vehicle is close to the explosion, it loses an armor point.
• If it is several yards away, it is shaken by the shockwaves and loses a certain percentage of speed.
- DIGITAL MINE
It has a variable timer. Each time a vehicle passes, the timer counts down by one increment. When the timer reaches zero, the mine explodes!
- TIME BOMBS
It has a timer (a series of 10 illuminated points that form a circle). At the start, 5 to 10 point sare lit up at random. Each tenth of a second, a light goes out. At zero, the bomb explodes.
- LASER MINE
It has a red light that blinks slowly. The instant a vehicle approaches, the light’s blinking accelerates to full speed and the mine explodes.
3. Missiles
• Forwards: A succession of 3 missiles is fired in bursts. • Backwards: 3 illuminated projectiles are fanned out in front of the vehicle.
4. Laser beam
This is a laser beam that is fired ahead. When the vehicle moves, the beam stays on it. When the player starts it up, a slight time lapse occurs.
5. Mortar
It is launched in a bell-shaped trajectory and can only hit a target at least 10 yards ahead and up to a distance of 30 yards. The projectile automatically targets the component, if the component is in the target zone.
6. Shield
The shield protects the vehicles from the salvo of missiles and laser beams for a certain amount of time.
7. Boost
The boost enables the player to accelerate the vehicle for 5 seconds.
Characters
- The Annoying Thing
- Jack
- Ellie
- Matilda (Unlockable)
- Flash
- Grim
- Drone
- Michel
- Bobo
Trivia
- Game ported on many platforms, but most closest one is DS port
- Matilda The Cow is the unlockable character. She unlocks when player