The Crazy Frog Wiki Difference between revisions of "Crazy Frog Racer (Game)"

Difference between revisions of "Crazy Frog Racer (Game)"

From The Crazy Frog Wiki
(Created page with "Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, ent...")
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Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled [[Crazy Frog Racer 2]].
Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled [[Crazy Frog Racer 2]].
== PLAYING MODES ==
==PLAYING MODES==
=== CHAMPIONSHIP ===
===CHAMPIONSHIP===
Confront your competitors or friends in 3 championships comprised of 4
Confront your competitors or friends in 3 championships comprised of 4 different circuits, either in Single player or Multiplayer.
different circuits, either in Single player or Multiplayer.
At the end of each race, participants receive a number of points based
At the end of each race, participants receive a number of points based
on the order in which they finish. The driver who has scored the most
on the order in which they finish. The driver who has scored the most
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In the modes, the player can unlock the “Funny Cup” championship
In the modes, the player can unlock the “Funny Cup” championship
after winning the “Baby Cup” championship.
after winning the “Baby Cup” championship.
=== SINGLE RACE ===
===SINGLE RACE===
You can choose from 12 different courses to challenge your competitors
You can choose from 12 different courses to challenge your competitors
or friends in frantic races! This mode is available in both Single player
or friends in frantic races! This mode is available in both Single player
and Multiplayer!
and Multiplayer!
=== CHASE RACE ===
===CHASE RACE===
Right from the start, the player is being pursued by Drone. The player
Right from the start, the player is being pursued by Drone. The player
must survive as long as possible on the circuit before his energy gauge
must survive as long as possible on the circuit before his energy gauge
runs out. Chase race ends when the energy bar is completely depleted.
runs out. Chase race ends when the energy bar is completely depleted.
=== TIME TRIALS ===
===TIME TRIALS===
In Single player mode only. It allows you to test your talents in driving
In Single player mode only. It allows you to test your talents in driving
alone. No opponents and no bonuses. Time is your only enemy! Try to
alone. No opponents and no bonuses. Time is your only enemy! Try to
beat the records on all of the game circuits!
beat the records on all of the game circuits!
=== BATTLE ===
===BATTLE===
In this mode, which is for Multiplayer only, confront your friends in arenas.
In this mode, which is for Multiplayer only, confront your friends in arenas.
The rules are simple: the last one alive on the track wins! Each player
The rules are simple: the last one alive on the track wins! Each player
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enabling you to set traps for your opponents or to attack them. You
enabling you to set traps for your opponents or to attack them. You
have 3 arenas in which to demonstrate who is the best and most skillful!
have 3 arenas in which to demonstrate who is the best and most skillful!
== BONUSES ==
==BONUSES==
Bonuses are available and can be used in all playing modes except time
Bonuses are available and can be used in all playing modes except time
trials (single player only).
trials (single player only).
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The player must accumulate credit during the race to be able to unlock
The player must accumulate credit during the race to be able to unlock
the bonuses.
the bonuses.
=== THE CREDITS TO COLLECT ===
===THE CREDITS TO COLLECT===
They are distributed along the track. They reappear during the race.
They are distributed along the track. They reappear during the race.
You can accumulate them and use them to purchase weapons.
You can accumulate them and use them to purchase weapons.
1 coin = 500 credits.
1 coin = 500 credits.
=== ARMOR BONUSES ===
===ARMOR BONUSES===
This bonus gives you 1 armor point. It is placed randomly along the
This bonus gives you 1 armor point. It is placed randomly along the
route, just as credit points are. It cannot be bought.
route, just as credit points are. It cannot be bought.
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• If the armor points reach zero, the player’s vehicle explodes and
• If the armor points reach zero, the player’s vehicle explodes and
he/she cannot continue until the next circuit.
he/she cannot continue until the next circuit.
=== BONUSES TO PICK UP (POWER UP) ===
===BONUSES TO PICK UP (POWER UP)===
Power Ups can be used by all of the game’s main characters.
Power Ups can be used by all of the game’s main characters.
There are 7 types.
There are 7 types.
=== 1. Fixed Traps ===
===1. Fixed Traps===
These are metal spheres that look identical until they are deployed, after
These are metal spheres that look identical until they are deployed, after
which they can be distinguished from one another. There are 3 types of
which they can be distinguished from one another. There are 3 types of
spheres: Bored sphere, Two-slit sphere, and Made-up sphere.
spheres: Bored sphere, Two-slit sphere, and Made-up sphere.
==== BORED SPHERES ====
 
* BORED SPHERES
 
It has many holes: when a vehicle approaches,
It has many holes: when a vehicle approaches,
spikes come out of the holes. It remains active
spikes come out of the holes. It remains active
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touches it. To be touched, a vehicle must pass
touches it. To be touched, a vehicle must pass
near it.
near it.
==== TWO-SLIT SPHERES ====
 
* TWO-SLIT SPHERES
 
The upper part of the ball can rotate, and it has 2
The upper part of the ball can rotate, and it has 2
horizontal slots where two blades come out and
horizontal slots where two blades come out and
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and disappears when a player touches it. To be
and disappears when a player touches it. To be
touched, a vehicle must come rather near it.
touched, a vehicle must come rather near it.
==== MADE-UP SPHERE ====
 
* MADE-UP SPHERE
 
This sphere has two parts. The two halves split
This sphere has two parts. The two halves split
several yards apart and form a magnetic field that
several yards apart and form a magnetic field that
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touches it. To be touched, a vehicle must pass
touches it. To be touched, a vehicle must pass
between the two demi-spheres.
between the two demi-spheres.
=== 2. Mines ===
===2. Mines===
They resemble underwater mines. The cheap versions are very
They resemble underwater mines. The cheap versions are very unpredictable. Attention! For all mines, remember: • If the vehicle is close to the explosion, it loses an armor point.
unpredictable.
 
Attention! For all mines, remember:
• If it is several yards away, it is shaken by the shockwaves and loses a certain percentage of speed.
• If the vehicle is close to the explosion, it loses an armor point.
 
• If it is several yards away, it is shaken by the shockwaves and loses a
* DIGITAL MINE
certain percentage of speed.
 
==== DIGITAL MINE ====
It has a variable timer. Each time a vehicle passes, the timer counts down by one increment. When the timer reaches zero, the mine explodes!
It has a variable timer. Each time a vehicle
 
passes, the timer counts down by one increment.
* TIME BOMBS
When the timer reaches zero, the mine
 
explodes!
It has a timer (a series of 10 illuminated points that form a circle). At the start, 5 to 10 point sare lit up at random. Each tenth of a second, a light goes out. At zero, the bomb explodes.
==== TIME BOMBS ====
 
It has a timer (a series of 10 illuminated points
* LASER MINE
that form a circle). At the start, 5 to 10 points
 
are lit up at random. Each tenth of a second, a
light goes out. At zero, the bomb explodes.
==== LASER MINE ====
It has a red light that blinks slowly. The instant
It has a red light that blinks slowly. The instant
a vehicle approaches, the light’s blinking accelerates
a vehicle approaches, the light’s blinking accelerates
to full speed and the mine explodes.
to full speed and the mine explodes.
=== 3. Missiles ===
===3. Missiles===
• Forwards: A succession of 3 missiles is fired
• Forwards: A succession of 3 missiles is fired
in bursts.
in bursts.
• Backwards: 3 illuminated projectiles are
• Backwards: 3 illuminated projectiles are
fanned out in front of the vehicle.
fanned out in front of the vehicle.
=== 4. Laser beam ===
===4. Laser beam===
This is a laser beam that is fired ahead. When
This is a laser beam that is fired ahead. When
the vehicle moves, the beam stays on it.
the vehicle moves, the beam stays on it.
When the player starts it up, a slight time
When the player starts it up, a slight time
lapse occurs.
lapse occurs.
=== 5. Mortar ===
===5. Mortar===
It is launched in a bell-shaped trajectory and
It is launched in a bell-shaped trajectory and
can only hit a target at least 10 yards ahead
can only hit a target at least 10 yards ahead
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automatically targets the component, if the component
automatically targets the component, if the component
is in the target zone.
is in the target zone.
=== 6. Shield ===
===6. Shield===
The shield protects the vehicles from the salvo
The shield protects the vehicles from the salvo of missiles and laser beams for a certain
of missiles and laser beams for a certain
amount of time.
amount of time.
=== 7. Boost ===
===7. Boost===
The boost enables the player to accelerate the
The boost enables the player to accelerate the vehicle for 5 seconds.
vehicle for 5 seconds.
 
Characters
 
* [[The Annoying Thing#Crazy%20Frog%20Racer%202|The Annoying Thing]]
* Jack
* [[Ellie]]
* Matilda (Unlockable)
* Flash
* Grim
* Drone
* Michel
* Bobo
 
Trivia
 
* Game ported on many platforms, but most closest one is DS port
* Matilda The Cow is the unlockable character. She unlocks when player

Revision as of 15:16, 29 August 2020

Crazy Frog Racer is a European and Australian only video game developed by Neko Entertainment and published by Digital Jesters. A year later in 2006 a sequel was released, entitled Crazy Frog Racer 2.

PLAYING MODES

CHAMPIONSHIP

Confront your competitors or friends in 3 championships comprised of 4 different circuits, either in Single player or Multiplayer. At the end of each race, participants receive a number of points based on the order in which they finish. The driver who has scored the most points by the end of the end of the last race wins the championship. In Single player mode only: In the modes, the player can unlock the “Funny Cup” championship after winning the “Baby Cup” championship.

SINGLE RACE

You can choose from 12 different courses to challenge your competitors or friends in frantic races! This mode is available in both Single player and Multiplayer!

CHASE RACE

Right from the start, the player is being pursued by Drone. The player must survive as long as possible on the circuit before his energy gauge runs out. Chase race ends when the energy bar is completely depleted.

TIME TRIALS

In Single player mode only. It allows you to test your talents in driving alone. No opponents and no bonuses. Time is your only enemy! Try to beat the records on all of the game circuits!

BATTLE

In this mode, which is for Multiplayer only, confront your friends in arenas. The rules are simple: the last one alive on the track wins! Each player starts with three lives. Bonuses are dispersed throughout each arena, enabling you to set traps for your opponents or to attack them. You have 3 arenas in which to demonstrate who is the best and most skillful!

BONUSES

Bonuses are available and can be used in all playing modes except time trials (single player only). They all work on a “monetary” system so they can be bought and used. The player must accumulate credit during the race to be able to unlock the bonuses.

THE CREDITS TO COLLECT

They are distributed along the track. They reappear during the race. You can accumulate them and use them to purchase weapons. 1 coin = 500 credits.

ARMOR BONUSES

This bonus gives you 1 armor point. It is placed randomly along the route, just as credit points are. It cannot be bought. Each player has a different number of armor points: • Each time the player is touched by a trap or a weapon or gets off track, armor points are lost. • If the armor points reach zero, the player’s vehicle explodes and he/she cannot continue until the next circuit.

BONUSES TO PICK UP (POWER UP)

Power Ups can be used by all of the game’s main characters. There are 7 types.

1. Fixed Traps

These are metal spheres that look identical until they are deployed, after which they can be distinguished from one another. There are 3 types of spheres: Bored sphere, Two-slit sphere, and Made-up sphere.

  • BORED SPHERES

It has many holes: when a vehicle approaches, spikes come out of the holes. It remains active throughout the race and disappears when someone touches it. To be touched, a vehicle must pass near it.

  • TWO-SLIT SPHERES

The upper part of the ball can rotate, and it has 2 horizontal slots where two blades come out and swirl round. It remains active throughout the race and disappears when a player touches it. To be touched, a vehicle must come rather near it.

  • MADE-UP SPHERE

This sphere has two parts. The two halves split several yards apart and form a magnetic field that cuts across part of the track. It remains active throughout the race and disappears when a player touches it. To be touched, a vehicle must pass between the two demi-spheres.

2. Mines

They resemble underwater mines. The cheap versions are very unpredictable. Attention! For all mines, remember: • If the vehicle is close to the explosion, it loses an armor point.

• If it is several yards away, it is shaken by the shockwaves and loses a certain percentage of speed.

  • DIGITAL MINE

It has a variable timer. Each time a vehicle passes, the timer counts down by one increment. When the timer reaches zero, the mine explodes!

  • TIME BOMBS

It has a timer (a series of 10 illuminated points that form a circle). At the start, 5 to 10 point sare lit up at random. Each tenth of a second, a light goes out. At zero, the bomb explodes.

  • LASER MINE

It has a red light that blinks slowly. The instant a vehicle approaches, the light’s blinking accelerates to full speed and the mine explodes.

3. Missiles

• Forwards: A succession of 3 missiles is fired in bursts. • Backwards: 3 illuminated projectiles are fanned out in front of the vehicle.

4. Laser beam

This is a laser beam that is fired ahead. When the vehicle moves, the beam stays on it. When the player starts it up, a slight time lapse occurs.

5. Mortar

It is launched in a bell-shaped trajectory and can only hit a target at least 10 yards ahead and up to a distance of 30 yards. The projectile automatically targets the component, if the component is in the target zone.

6. Shield

The shield protects the vehicles from the salvo of missiles and laser beams for a certain amount of time.

7. Boost

The boost enables the player to accelerate the vehicle for 5 seconds.

Characters

Trivia

  • Game ported on many platforms, but most closest one is DS port
  • Matilda The Cow is the unlockable character. She unlocks when player